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The settlers game online how to#
They show how to achieve certain objectives and ensure you have the materials to do so.
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The settlers game online manual#
It's a complex game but there are training lessons in the manual to take you through the basic principles. The size of the world map on which you'll play can also be selected at the setup screen: the larger the map, the less chance there is that you'll have an aggressive neighbour waving his sword through your castle window right from the start. You can play up to three others at a time, or play a human opponent. There are a number of computer opponents to choose from, ranging from the hippy, do-goody types to the absolute lunatics and there are also a number of ways to select exactly who you'll be playing against, so you can set the difficulty levels yourself. The idea is to expand your village, taking over the land of the opponents around you, while still maintaining a solid balance of provision and utilisation of goods within your own community. You'll need iron, coal and gold in the ground if at all possible (but since you can only mine in the mountains, you'll need to be near them) and you'll ideally need to have some trees and water nearby too, for chopping down wood and catching fish. It's best to get a geologist's report on the underground potential of the site. Before you build the castle, you should select the site with care. You always start by erecting a central building - in this case, being Mediaeval times, it's a castle - where all the people and materials you own at the start of the game are stored. Things produced by certain people will be utilised by others to make something else, certain things can only be built after a combination of events have taken place - you know the sort of thing.
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Everything and everyone is interdependent. (See pigs reproduce under the shadow of death! See cold-blooded breeders watch!) It could be said to be wide-ranging in scope. That's not to say it doesn't have a little niche of its own, both in the games world and in our hearts.īasically, it's another city-building game with bits of fighting and conquering (or Lebensraum-seeking, as I should perhaps call it in this context) lots of economic planning, bits of flower arranging and bits of voyeurism. It also manages to "combine elements of' (in other words blatantly copy) so many other similar games, that we've spent many a long hour playing Spot The Influence. The settlers is another one of those constructive, God-type games which seem to be appearing with the regularity of radioactive fish in the Irish Sea.